Paladin model turnaround 3ds max, ZBrush August 2012
A turnaround of my Paladin model used in "Joseph Stoneheart - The Paladin".
The Paladin is loosely inspired by the Paladins in Warcraft lore. Created using Zbrush, 3Ds Max, Photoshop and Xnormal. 12700 polygons, rendered in Max with standard shader and basic 3 point lighting. Uses diffuse, specular, and normal maps.
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